Understanding Commodore 128 Assembly Language Intro Video

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Key Takeaways about Commodore 128 Assembly Language Intro Video

  • Here's a whiteboard tutorial on
  • Continuing on with the Worm game, we add
  • Continuing on the Worm game, we change the colors, adding a routine to fill color RAM the same way screen RAM is filled.
  • Started writing routines to drive the 80-column display, starting with the most basic ones to write to the registers, and then building ...
  • The stack gets a lot of use in 6502

Detailed Analysis of Commodore 128 Assembly Language Intro Video

A short one this time, as we fix the bugs in the dot-plotting routine from last time. Now we can setup graphics mode on the ... I've had a couple requests to explain my Continuing on with the Worm program. Spent quite a bit of this one realizing that we have to keep track of the position of each ...

Finished the Worm game! Added the score display and the choice to play again or exit to a Ready prompt, and made it auto-boot ...

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