Exploring Opengl C Game Engine Dev Convex Collision Mesh

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  • In this video I look at
  • I recently added Separating Axis Theorem to my
  • Grindin away on my new
  • WIP The character's appearance is temporary. This is not a sequel.
  • In this video, I will use my custom

In-Depth Information on Opengl C Game Engine Dev Convex Collision Mesh

I have a faster workflow for generating low poly multiple opengl Added a tasty optimization this morning. Each light source now only has its shadowmap updated if one or more axis aligned ... A

Just a small walk inside my procedurally generated 3D terrain. Done using:

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