Exploring Rectilinear Texture Warping For Fast Adaptive Shadow Mapping
Exploring Rectilinear Texture Warping For Fast Adaptive Shadow Mapping reveals several interesting facts.
- My directional shadowmapping demo, 3x3 PCF with dithering to smooth out the penumbra. Dithering: Take the light view matrix, ...
- Description of the
- Paper Abstract: Real-time rendering of high-quality, anti-aliased shadows is a challenging problem in
- Crappy hack, showing the notable difference between affine
- We had a week to do whatever shader we wanted so I made a combined
In-Depth Information on Rectilinear Texture Warping For Fast Adaptive Shadow Mapping
Conventional Original technique by Paul Rosen Film : http://www.youtube.com/watch?v=Pc2jhlyOh_U Paper ... Rectilinear Texture Warping demonstration This video is part of an online course, Interactive 3D Graphics. Check out the course here: https://www.udacity.com/course/cs291.
In this video, I talk about how variance
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