Exploring Rectilinear Texture Warping For Fast Adaptive Shadow Mapping

Exploring Rectilinear Texture Warping For Fast Adaptive Shadow Mapping reveals several interesting facts.

  • My directional shadowmapping demo, 3x3 PCF with dithering to smooth out the penumbra. Dithering: Take the light view matrix, ...
  • Description of the
  • Paper Abstract: Real-time rendering of high-quality, anti-aliased shadows is a challenging problem in
  • Crappy hack, showing the notable difference between affine
  • We had a week to do whatever shader we wanted so I made a combined

In-Depth Information on Rectilinear Texture Warping For Fast Adaptive Shadow Mapping

Conventional Original technique by Paul Rosen Film : http://www.youtube.com/watch?v=Pc2jhlyOh_U Paper ... Rectilinear Texture Warping demonstration This video is part of an online course, Interactive 3D Graphics. Check out the course here: https://www.udacity.com/course/cs291.

In this video, I talk about how variance

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